![]() plus all the natural healing of Xeno and Kir'ko units. You can also turn any Kir'ko units into a xeno via a parasyte mod then they will have 3 lives too. all your Xeno units will effectively have 3 lives. :P and once you have a bunch of plaguelords that can revive eachother and the mod that let's them revive themselves. We’ll look at the tech trees, secret techs, and doomsday weapons which you’ll need to achieve a Tech. The first three xenoplague mods (Xenoplague Parasite, Plague Pods, Xenografted Muscles) are pretty great for early melee units like the Lancer. You have a pretty good chance of getting up to two pustules per battle then use the operation to evolve into devourers and repeat, and then get plaguelord tech. In this guide, we’ll focus on the research aspect of Age of Wonders: Planetfall. Here are all of the known cheats for Age of Wonders: Planetfall. ![]() I send 4 heroes out loaded with Xeno infection rifles and just hunt Biological units on the map. You don't really need to bother with Xeno units until you get the ability to evolve a pustule into a devourer via a strategic op, and get the doctrine that increases the spawning of Xeno units after battle by +30% per hero in army. Originally posted by NeverZero:Ah ok, I’ve not seen too much of Xeno, just the early game, I will try it : )įocus on Kir'kos' own units off the start.
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